﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Serialization.Script
{
    /// <summary>
    /// Superclass for all ScriptedEvents.
    /// </summary>
    public abstract class ScriptedEvent
    {
        public int eventTime
        {
            get;
            protected set;
        }

        public abstract int getNumberOfEnemies();

    }
}

